Jump Rope

A turning rope, simulated as a rope — and an IJRU speed game on top of it.

0count
30.0seconds
0.0turns / s
0your best

Press Space to start

F/J left / right foot · Space both feet · R reset · 1–4 event

How to play

In the two speed events you land on alternate feet: F puts you down on the left foot, J on the right. That is not decoration — it is the rule. IJRU 5.0.0 says On one jump only the right foot must touch the ground and on the next jump only the left foot must touch the ground, and the judge counts the first completed right foot jump and each additional alternating right foot jump. So your score is the number of right-foot landings, roughly half your jumps, and if you hit the same foot twice the count stops until you alternate again.

In Double Unders and Triple Unders you jump with both feet (Space) and the rope has to pass under you twice, or three times, in one hop. It only will if you are turning fast enough — the rope's turn rate follows your cadence with a lag, so you have to build the speed before you jump high.

The rope is not an animation. It is a 48-segment inextensible cord, driven by the handles, pulled on by gravity and by quadratic air drag, and it trips you when the simulated cord actually reaches your feet. It really does drag on the floor when you turn it slowly.